Showing posts with label cocoa. Show all posts
Showing posts with label cocoa. Show all posts

Thursday, April 15, 2010

The difference between NSTableView and UITableView

A number of times, I've chased myself down rat holes in iPhone projects because I've created a design or implementation that assumes UITableView and NSTableView are similar objects. They aren't.

The main problem I come across is related to how the cells are treated in Cocoa and in Cocoa touch. An AppKit table comprises columns, each of which uses a cell to display its content. A cell contains the drawing and event-handling stuff of a view, but nothing to do with its place in the view hierarchy or responder chain. It's essentially a light-weight view. For each row in the table, NSTableColumn takes its cell, configures it for the content in that row and then draws the cell at its location in the column. No matter how many rows there are, a single cell is used.

UIKit works differently. Of course a UITableView only has one column, but it also displays views rather than cells. This is good, but leads to the key distinction that always trips me up: you can't use the same view more than once in a table view. Of course, sections in a UITableView will often have more than one row, but each row that is visible on-screen will needs its own instance of UITableViewCell (which is a subclass of UIView, and therefore a view in the traditional sense rather than a cell). If you try to re-use the same instance multiple times, the table view will configure each row but only the last one it prepared will be drawn.

So what's this -reuseIdentifier? stuff? That's related to caching views for scrolling. Imagine a table view with 10 rows, of which 4 can be seen on screen at once. Each uses the same type of cell in this example. When the table view first becomes visible there will be 4 UITableViewCell instances in use, displaying rows 0-3. Now you start to scroll the view. UITableView finds it needs an extra cell to display row 4, which is now partially on-screen and row 0 is starting to slide off. When row 0 disappears completely, the table view could just delete its cell - but rather than do that, it adds it to a queue of reusable cells. When row 5 starts to appear, the table view can re-use the object it's already created for row 0, because it's the same type of cell as the one for row 5 and is currently unused.

So, that's that really. Note to self: don't treat UIKit like it's just AppKit, you'll end up wasting a day of code.

Friday, April 02, 2010

On writing a book

Well, I've performed my final author's review, and Professional Cocoa Application Security is all with the printers. This post is about my experiences writing the book, not the book material itself.

My original motivation for writing PCAS was that it was a topic someone needed to talk about, and nobody had hitherto done the talking. I was actually initially approached by Wiley to see if I'd write anything at all - their commissioning editor had seen my Objective-C FAQ and this blog, and liked my style. I said that I didn't want to write a book, I wanted to write this book. It was the best way I could pay back the community that has helped me so much in the years I've been a Mac developer.

It took about 6 months to write the draft - my original estimate was much shorter but once we realised I couldn't meet that we revised it, after which I stayed on track with the updated schedule. That's six months of nearly full time work. Some other books probably don't take so long, but in this case I had set myself a very ambitious scope and needed to research quite a lot of the topics before I could write on them. If you've already got a series of blog posts, training material or something that you just want to turn into a book, I can imagine the drafting process being much quicker.

I've found that book authorship is not the best vehicle for self-study. You get a biased view of the material, looking for things that would be interesting to readers rather than things you will need to use yourself. Because the goal of the book is to provide utility to the readers, you end up with a gotcha-oriented approach to research, looking for the subtle benefits or issues that are not obvious on a casual inspection. That said, it was still a good motivation to learn about the technologies I wrote about, so I'm glad I did it. Parts of the writing process were a lot of fun: I got to find out about some cool frameworks and APIs, absorb loads of information and re-emit it in a form that is, I hope, engaging and interesting. I've looked at my bookshelves and have about 6ft of books that I used as source material - and that doesn't include websites, ebooks and journal papers. On the other hand, I'm not going to deny that I had occasional days that just felt like a long slog to get the day's section written. I didn't mind solving hard problems, but there are some subjects that just seem impossible to say anything interesting about. It's when writing those sections that you find yourself staring at a half-written sentence for an hour, wondering just what it was you were thinking when you wrote the ToC.

You're not going to get rich off the advance :). I was in a good position where I could live off practically no income while writing, meaning that devoting a few months to producing the drafts was not a problem. What I have become rich in is exposure and recognition, even before the book was published. Because both the proposal and the book content must be peer-reviewed by a technical reviewer, "I am writing a book" says "there are people out there who trust that I know my subject". Of course, "I have written a book and you can read it" carries more weight, so I expect this exposure to increase after publication.

I've worked on reviewing proposals too, and the things you really need to make sure if you are trying to punt a proposal to publishers are:

  • You need to tell the publishers that the market for your book exists, who is in that market and how big it is. They're not going to go and look for the buyers on your behalf (but they will get a reviewer to make sure you're not talking bullshit).

  • Having identified your reader, the goals and content of the book must be appropriate to the reader. Don't put an introduction to Xcode in your Advanced iPad Apps book, just to make up an example.


This theme carries on into the review process for the actual content. The technical reviewer (a role I've also taken before) is not just there to check that the code compiles. Responsibilities include verifying the accuracy of the content and appropriateness for the target reader, and indeed review comments I've made on book drafts have been split roughly evenly between "this isn't quite right" and "your reader won't understand this" (though I'm more verbose in the actual review).

So, in short, you will not make money writing a book. You will gain kudos and satisfaction. If you've got something that you think the world desperately needs to know, and you know that you can explain it in a way the world will want to pay attention to, then by all means write! If you want to make a few thousand dollars, or want an easy project between apps, then I'd suggest finding something else. Writing's fun, and it's worthwhile, but it's certainly not an easy life.

Tuesday, March 30, 2010

Rehearsals in beta!

I have a new application, Rehearsals, an online practice diary for musicians. If that sounds like the kind of thing you're interested in, and you have Mac OS X 10.6 or newer, then please download the beta release and test it out. There's absolutely no charge, and if you submit feedback to support <at> rehearsalsapp <dot> com you'll be eligible for a free licence for version 1.0 once that's released. There are no limitations on the beta version, so please do download and start using it!

You can follow @rehearsals_app for updates to the beta programme (new releases are automatically downloaded using Sparkle, if you enable it in the app).

Tuesday, March 02, 2010

How to hire Graham Lee

There are few people who can say that when it comes to Cocoa application security, they wrote the book. In fact, I can think of only one: me. I've just put the final draft together for Professional Cocoa Application Security and it will hit the shops in June: click the link to purchase through my Amazon affiliate programme.

Now that the book's more-or-less complete, I can turn my attention to other interesting projects: by which I mean yours! If your application could benefit from a developer with plenty of security experience and knowledge to share in a pragmatic fashion, or a software engineer who led development of a complex Cocoa application from its legacy PowerPlant origins through Snow Leopard readiness, or a programmer who has worked on performance enhancement in networking systems and low-level daemon code on Darwin and other UNIX platforms, then your project will benefit from an infusion of the Graham Lee magic. Even if you have some NeXTSTEP or OPENSTEP code that needs maintaining, I can help you out: I've been using Cocoa for about as long as Apple has.

Send an email to iamleeg <at> securemacprogramming <dot> com and let's talk about your project. The good news is that for the moment I am available, you probably can afford me[*], and I really want to help make your product better. Want to find out more about my expertise? Check out my section on the MDN show, and the MDN security column.

[*] It came up at NSConference that a number of devs thought I carry a premium due to the conference appearances, podcasts and other material I produce. Because I believe that honesty is the best policy, I want to come out and say that I don't charge any such premium. My rates are consistent with other contractors with my level of experience, and I even provide a discounted rate for NGOs and academic institutions.

Sunday, January 10, 2010

Unit testing Core Data-driven apps, fit the second

It took longer than I expected to follow up my previous article on unit testing and Core Data, but here it is.

Note that the pattern presented last time, Remove the Core Data Dependence, is by far my preferred option. If a part of your code doesn't really depend on managed objects and suchlike, it shouldn't need them to be present just because it works with (or in) classes that do. The following pattern is recommended only when you aren't able to abstract away the Core Data-ness of the code under test.

Pattern 2: construct an in-memory Core Data stack. The unit test classes you develop ought to have these, seemingly contradictory properties:

  • no dependence on external state: the tests must run the same way every time they run. That means that the environment for each test must be controlled exactly; dependence on "live" application support files, document files or the user defaults are all no-nos.

  • close approximation to the application environment: you're interested in how your app runs, not how nice a unit test suite you can create.


To satisfy both of these properties simultaneously, construct a Core Data stack in the test suite which behaves in the same way but which does not use the persistent store (i.e. document files) used by the real app. My preference is to use the in-memory store type, so that every time it is created it is guaranteed to have no reference to any prior state (unlike a file-backed store type, where you have to rely on unlinking the document files and hoping there are no timing issues in the test framework which might cause two tests simultaneously to use the same file).

My test case class interface looks like this (note that this is for a dependent test case bundle that gets embedded into the app; there's an important reason for that which I'll come to later). The managed object context will be needed in the test methods to insert new objects, I don't (yet) need any of the other objects to be visible inside the tests but the same objects must be used in -setUp and -tearDown.

#import <SenTestingKit/SenTestingKit.h>

@interface SomeCoreDataTests : SenTestCase {
NSPersistentStoreCoordinator *coord;
NSManagedObjectContext *ctx;
NSManagedObjectModel *model;
NSPersistentStore *store;
}

@end


The environment for the tests is configured thus. I would have all of the error reporting done in tests, rather than that one lone assertion in -tearDown, because the SenTest framework doesn't report properly on assertion failures in that method or in -setUp. So the -testThatEnvironmentWorks test method is a bellwether for the test environment being properly set up, but obviously can't test the results of tear-down because the environment hasn't been torn down when it runs.


#import "TuneNeedsHighlightingTests.h"

@implementation TuneNeedsHighlightingTests

- (void)setUp
{
model = [[NSManagedObjectModel mergedModelFromBundles: nil] retain];
NSLog(@"model: %@", model);
coord = [[NSPersistentStoreCoordinator alloc] initWithManagedObjectModel: model];
store = [coord addPersistentStoreWithType: NSInMemoryStoreType
configuration: nil
URL: nil
options: nil
error: NULL];
ctx = [[NSManagedObjectContext alloc] init];
[ctx setPersistentStoreCoordinator: coord];
}

- (void)tearDown
{
[ctx release];
ctx = nil;
NSError *error = nil;
STAssertTrue([coord removePersistentStore: store error: &error],
@"couldn't remove persistent store: %@", error);
store = nil;
[coord release];
coord = nil;
[model release];
model = nil;
}

- (void)testThatEnvironmentWorks
{
STAssertNotNil(store, @"no persistent store");
}
@end


The important part is in setting up the managed object model. In using [NSManagedObjectModel mergedModelFromBundles: nil], we get the managed object model derived from loading all MOMs in the main bundle—remembering that this is an injected test framework, that's the application bundle. In other words the MOM is the same as that created by the app delegate. We get to use the in-memory store as a clean slate every time through, but otherwise the entity definitions and behaviours ought to be identical to those provided by the real app.

Friday, January 01, 2010

CocoaHeads Swindon, January and February

The next CocoaHeads Swindon will take place on 4th January, at the Glue Pot in Swindon. Get here at 8 for some NSChitChat with your (well, my) local Mac developer community.

There is no February meeting of Swindon CocoaHeads, on account of NSConference Europe taking place in Reading on that weekend. So buy your NSConference ticket and come along to say hi!

Friday, September 18, 2009

Next Swindon CocoaHeads meeting

At one time a quiet market town with no greater claim than to break up the journey between Oxford and Bristol, Swindon is now a bustling hub of Mac and iPhone development activity. The coming meeting of CocoaHeads, at the Glue Pot pub near the train station on Monday October 5th, is a focus of the thriving industry.

I really believe that this coming meeting will be a great one for those of you who've never been to a CocoaHeads meeting before. We will be having a roundtable discussion on indie software development and running your own micro-ISV. Whether you are a seasoned indie or just contemplating making the jump and what to find out what's what, come along to the meeting. Share your anecdotes or questions with a group of like-minded developers and discover how one person can design, develop and market their applications.

You don't need to register beforehand and there's no door charge, just turn up and talk Cocoa. If you do want to discuss anything with other Swindon CocoaHeads, please subscribe to the mailing list.

Sunday, September 06, 2009

Unit testing Core Data-driven apps

Needless to say, I'm standing on the shoulders of giants here. Chris Hanson has written a great post on setting up the Core Data "stack" inside unit tests, Bill Bumgarner has written about their experiences unit-testing Core Data itself and PlayTank have an article about introspecting the object tree in a managed object model. I'm not going to rehash any of that, though I will touch on bits and pieces.

In this post, I'm going to look at one of the patterns I've employed to create testable code in a Core Data application. I'm pretty sure that none of these patterns I'll be discussing is novel, however this series has the usual dual-purpose intention of maybe helping out other developers hoping to improve the coverage of the unit tests in their Core Data apps, and certainly helping me out later when I've forgotten what I did and why ;-).

Pattern 1: remove the Core Data dependence. Taking the usual example of a Human Resources application, the code which determines the highest salary in any department cares about employees and their salaries. It does not care about NSManagedObject instances and their values for keys. So stop referring to them! Assuming the following initial, hypothetical code:

- (NSInteger)highestSalaryOfEmployees: (NSSet *)employees {
NSInteger highestSalary = -1;
for (NSManagedObject *employee in employees) {
NSInteger thisSalary = [[employee valueForKey: @"salary"] integerValue];
if (thisSalary > highestSalary) highestSalary = thisSalary;
}
//note that if the set's empty, I'll return -1
return highestSalary;
}


This is how this pattern works:

  1. Create NSManagedObject subclasses for the entities.
    @interface GLEmployee : NSManagedObject
    {}
    @property (nonatomic, retain) NSString *name;
    @property (nonatomic, retain) NSNumber *salary;
    @property (nonatomic, retain) GLDepartment *department;
    @end

    This step allows us to see that employees are objects (well, they are in many companies anyway) with a set of attributes. Additionally it allows us to use the compile-time checking for properties with the dot syntax, which isn't available in KVC where we can use any old nonsense as they key name. So go ahead and do that!
    - (NSInteger)highestSalaryOfEmployees: (NSSet *)employees {
    NSInteger highestSalary = -1;
    for (GLEmployee *employee in employees) {
    NSInteger thisSalary = [employee.salary integerValue];
    if (thisSalary > highestSalary) highestSalary = thisSalary;
    }
    //note that if the set's empty, I'll return -1
    return highestSalary;
    }


  2. Abstract out the interface to a protocol.
    @protocol GLEmployeeInterface <NSObject>
    @property (nonatomic, retain) NSNumber *salary;
    @end

    Note that I've only added the salary to the protocol definition, as that's the only property used by the code under test and the principle of YAGNI tells us not to add the other properties (yet). The protocol extends the NSObject protocol as a safety measure; lots of code expects objects which are subclasses of NSObject or adopt the protocol. And the corresponding change to the class definition:
    @interface GLEmployee : NSManagedObject <GLEmployeeInterface>
    {}
    ...
    @end

    Now our code can depend on that interface instead of a particular class:
    - (NSInteger)highestSalaryOfEmployees: (NSSet *)employees {
    NSInteger highestSalary = -1;
    for (id <GLEmployeeInterface> employee in employees) {
    NSInteger thisSalary = [employee.salary integerValue];
    if (thisSalary > highestSalary) highestSalary = thisSalary;
    }
    //note that if the set's empty, I'll return -1
    return highestSalary;
    }


  3. Create a non-Core Data "mock" employee
    Again, YAGNI tells us not to add anything which isn't going to be used.
    @interface GLMockEmployee : NSObject <GLEmployeeInterface>
    {
    NSNumber *salary;
    }
    @property (nonatomic, retain) NSNumber *salary;
    @end

    @implementation MockEmployee
    @synthesize salary;
    @end

    Note that because I refactored the code under test to handle classes which conform to the GLEmployeeInterface protocol rather than any particular class, this mock employee object is just as good as the Core Data entity as far as that method is concerned, so you can write tests using that mock class without needing to rely on a Core Data stack in the test driver. You've also separated the logic ("I want to know what the highest salary is") from the implementation of the model (Core Data).



OK, so now that you've written a bunch of tests to exercise that logic, it's time to safely refactor that for(in) loop to an exciting block implementation :-).

Saturday, September 05, 2009

CocoaHeads Swindon is this Monday!

The town of Swindon in the Kingsbridge hundred, Wiltshire is famous for two things. The first is the Wilts and Berks Canal, linking the Kennet and Avon at Trowbridge with the Thames at Abingdon. Authorised by act of parliament in 1775, the canal first passed through the town in 1804 and allowed an explosion in both the industrial and residential capacity of the hitherto quiet market cheaping.

The second is, of course, the local CocoaHeads chapter. Founded by act of Scotty in 2007, Swindon CocoaHeads quickly brought about a revolution in the teaching and discussion of Mac and iPhone development in the South-West, its influence being felt as far away as Swansea to the West and London to the East. Unlike the W&B canal, Swindon CocoaHeads is still thriving to this day. On Monday, 7th September at 20:00 there will be another of the chapter's monthly meetings, in the Glue Pot pub near the train station. Here, Pieter Omvlee will be leading a talk on ImageKit, and the usual combination of beer and Cocoa chat will also be on show. As always, the CocoaHeads website contains the details.

Thursday, August 27, 2009

Indie app milestones part one

In the precious and scarce spare time I have around my regular contracting endeavours, I've been working on my first indie app. It reached an important stage in development today; the first time where I could show somebody who doesn't know what I'm up to the UI and they instinctively knew what the app was for. That's not to say that the app is all shiny and delicious; it's entirely fabricated from standard controls. Standard controls I (personally) don't mind so much. However the GUI will need quite a bit more work before the app is at its most intuitive and before I post any teaser screenshots. Still, let's see how I got here.

The app is very much a "scratching my own itch" endeavour. I tooled around with a few ideas for apps while sat in a coffee shop, but one of them jumped out as something I'd use frequently. If I'll use it, then hopefully somebody else will!

So I know what this app is, but what does it do? Something I'd bumped into before in software engineering was the concept of a User Story: a testable, brief description of something which will add value to the app. I broke out the index cards and wrote a single sentence on each, describing something the user will be able to do once the user story is added to the app. I've got no idea whether I have been complete, exhaustive or accurate in defining these user stories. If I need to change, add or remove any user stories I can easily do that when I decide that it's necessary. I don't need to know now a complete roadmap of the application for the next five years.

As an aside, people working on larger teams than my one-man affair may need to estimate how much effort will be needed on their projects and track progress against their estimates. User stories are great for this, because each is small enough to make real progress on in short time, each represents a discrete and (preferably) independent useful addition to the app and so the app is ready to ship any time an integer number of these user stories is complete on a branch. All of this means that it shouldn't be too hard to get the estimate for a user story roughly correct (unlike big up-front planning, which I don't think I've ever seen succeed), that previous complete user stories can help improve estimates on future stories and that even an error of +/- a few stories means you've got something of value to give to the customer.

So, back with me, and I've written down an important number of user stories; the number I thought of before I gave up :-). If there are any more they obviously don't jump out at me as a potential user, so I should find them when other people start looking at the app or as I continue using/testing the thing. I eventually came up with 17 user stories, of which 3 are not directly related to the goal of the app ("the user can purchase the app" being one of them). That's a lot of user stories!

If anything it's too many stories. If I developed all of those before I shipped, then I'd spend lots of time on niche features before even finding out how useful the real world finds the basic things. I split the stories into two piles; the ones which are absolutely necessary for a preview release, and the ones which can come later. I don't yet care how late "later" is; they could be in 1.0, a point release or a paid upgrade. As I haven't even got to the first beta yet that's immaterial, I just know that they don't need to be now. There are four stories that do need to be now.

So, I've started implementing these stories. For the first one I went to a small whiteboard and sketched UI mock-ups. In fact, I came up with four. I then set about finding out whether other apps have similar UI and how they've presented it, to choose one of these mock-ups. Following advice from the world according to Gemmell I took photos of the whiteboard at each important stage to act as a design log - I'm also keeping screenshots of the app as I go. Then it's over to Xcode!

So a few iterations of whiteboard/Interface Builder/Xcode later and I have two of my four "must-have" stories completed, and already somebody who has seen the app knows what it's about. With any luck (and the next time I snatch any spare time) it won't take long to have the four stories complete, at which point I can start the private beta to find out where to go next. Oh, and what is the app? I'll tell you soon...

Tuesday, July 14, 2009

NSConference videos

Scotty and the gang have been getting the NSConference videos out to the public lately, and now sessions 7-9 are available including my own session on security. The videos are really high quality, I'm impressed by the postproduction that's gone in and of course each of the sessions I watched at the conference has some great information and has been well-presented. All of the videos are available here.

I've also put the slides for my presentation up over on slideshare.

Wednesday, July 08, 2009

Refactor your code from the command-line

While the refactoring support in Xcode 3 has been something of a headline feature for the development environment, in fact there's been a tool for doing Objective-C code refactoring in Mac OS X for a long time. Longer than it's been called Mac OS X.

tops of the form



My knowledge of the early days is very sketchy, but I believe that tops was first introduced around the time of OPENSTEP (so 1994). Certainly its first headline use was in converting code which used the old NextStep APIs into the new, shiny OpenStep APIs. Not that this was as straightforward as replacing NX with NS in the class names. The original APIs hadn't had much in the way of foundation classes (the Foundation Kit was part of OpenStep, but had been available on NeXTSTEP for use with EOF), so took char * strings rather than NSStrings, id[]s rather than NSArrays and so on. Also much rationalision and learning-from-mistakes was done in the Application Kit, parts of which were also pushed down into the Foundation Kit.

All of this meant that a simple search-and-replace tool was not going to cut the mustard. Instead, tops needed to be syntax aware, so that individual tokens in the source could be replaced without any (well, alright, without too much) worry that any of the surrounding expressions would be broken, without too much inappropriate substitution, and without needing to pre-empt every developer's layout conventions.

before we continue - a warning



tops performs in-place substitution on your source code. So if you don't like what it did and want to go back to the original… erm, tough. If you're using SCM, there's no problem - you can always revert its changes. If you're not using SCM, then the first thing you absolutely need to do before attempting to try out tops on your real code is to adopt SCM. Xcode project snapshots also work.

replacing deprecated methods



Let's imagine that, for some perverted reason, I've written the following tool. No, scrub that. Let's say that I find myself having to maintain the following tool :-).

#import <Foundation/Foundation.h>

int main(int argc, char **argv, char **envp)
{
NSAutoreleasePool *arp = [[NSAutoreleasePool alloc] init];
NSString *firstArg = [NSString stringWithCString: argv[1]];
NSLog(@"Argument was %s", [firstArg cString]);
[arp release];
return 0;
}


Pleasant, non? Actually non. What happens when I compile it?

heimdall:Documents leeg$ cc -o printarg printarg.m -framework Foundation
printarg.m: In function ‘main’:
printarg.m:6: warning: ‘stringWithCString:’ is deprecated (declared at /System/Library/Frameworks/Foundation.framework/Headers/NSString.h:386)
printarg.m:7: warning: ‘cString’ is deprecated (declared at /System/Library/Frameworks/Foundation.framework/Headers/NSString.h:367)


OK so we obviously need to do something about this use of ancient NSString API. For no particular reason, let's start with -cString:

heimdall:Documents leeg$ tops replacemethod cString with UTF8String printarg.m


So what do we have now?

#import <Foundation/Foundation.h>

int main(int argc, char **argv, char **envp)
{
NSAutoreleasePool *arp = [[NSAutoreleasePool alloc] init];
NSString *firstArg = [NSString stringWithCString: argv[1]];
NSLog@"Argument was %s", [firstArg UTF8String], length);
[arp release];
return 0;
}


Looking good. But we still need to fix the -stringWithCString:. That could be just as easy, replacemethod stringWithCString: with stringWithUTF8String: would do the trick. However let's be a little
different here. Why don't we use -stringWithCString:encoding:? If we do that, then we're going to need to take a guess at the second argument, because we've got no idea what the encoding should be (that's why -stringWithCString: is deprecated, after all. However if we're happy to assume UTF8 is fine for the output, let's do that for the input. We'd better let everyone know that's what happened, though.

So this rule is starting to look quite complex. It says "replace -stringWithCString: with -stringWithCString:encoding:, keeping the C string argument but adding another argument, which should be NSUTF8StringEncoding. While you're at it, warn the developer that you've had to make that assumption". We also (presumably) want to combine it with the previous rule, so that if we see the original file we'll catch both of the problems. Luckily tops lets us write scripts, which comprise of one or more rule descriptions. Here's a script which encapsulates both our cString rules:

replacemethod "cString" with "UTF8String"
replacemethod "stringWithCString:<cString>" with "stringWithCString:<cString>encoding:<encoding>" {
replace "<encoding_arg>" with "NSUTF8StringEncoding"
} warning "Assumed input encoding is UTF8"


So why does the <encoding> token become <encoding_arg> in the sub-rule? Well that means "the thing which is passed as the encoding argument". This avoids confusion with <encoding_param>, the parameter as declared in the class interface (yes, you can run tops on headers as well as implementations).

Now if we save this script as cStringNoMore.tops, we can run it against our source file:

heimdall:Documents leeg$ tops -scriptfile cStringNoMore.tops printarg.m


Which results in the following source:

#import <Foundation/Foundation.h>

int main(int argc, char **argv, char **envp)
{
NSAutoreleasePool *arp = [[NSAutoreleasePool alloc] init];
#warning Assumed input encoding is UTF8
NSString *firstArg = [NSString stringWithCString:argv[1] encoding:NSUTF8StringEncoding];
NSLog(@"Argument was %s", [firstArg UTF8String]);
[arp release];
return 0;
}


Now, when we compile it, we no longer get told about deprecated API. Cool! But it looks like I need to verify that the use of UTF8 is acceptable:

heimdall:Documents leeg$ cc -o printarg printarg.m -framework Foundation
printarg.m:6:2: warning: #warning Assumed input encoding is UTF8


exercises for the reader, and caveats



There's plenty more to tops than I've managed to cover here. You could (and indeed Apple do) use it to 64-bit-cleanify your sources. Performing security audits is another great use - particularly using constructs such as:

replace strcpy with same error "WTF do you think you're doing?!?"


However, notice that tops is a blunter instrument than the Xcode refactoring capability. Its smallest unit of operation is the source file; refactoring only within particular methods is not quite easily achieved. Also, as I said before, remember to check your source into SCM before running a script! There is a -dont option to make tops output its proposed changes without applying them, too.

Finally tops shouldn't be used fully automated. Always assume that you need to inspect the output carefully, don't just Build and Go.

Monday, July 06, 2009

CocoaHeads Swindon tonight!

For those of you who've never explored the delights that the fine city of the Hill of Pigs has to offer, tonight offers an unparalleled opportunity. Come and sit in (or outside, weather permitting) a pub only a short distance from the railway station, and listen to Mike Abdullah speaking about WebKit. As always there'll also be general NSDiscussion, and the occasional pint of beer. Maps etc. at our cocoaheads.org page.

Wednesday, July 01, 2009

KVO and +initialize

Got caught by a really hard-to-diagnose issue today, so I decided to write it down in part so that you don't get bitten by it, and partly so that next time I come across the issue, I'll remember what it was.

I had a nasty bug in trying to add support for the AppleScript duplicate command to one of my objects. Now duplicate should, in principle, be simple: just conform to NSCopying and implement -copyWithZone:. The default implementation of NSCloneCommand should deal with everything else. But what I found was that there's a class variable (OK, there isn't, there's a static in the class implementation file with accessors) with which the instances must compare some properties. And this was empty by the time the AppleScript ran. Well, that's odd, thought I, it's only being emptied once, and that's when it's created in +[MyClass initialize]. So what's going on?

Having set a watchpoint on the static, I now know the answer: the +initialize method was being called twice. Erm, OK...why? It's only called whenever a class is first used. It turns out that there were two classes with the same IMP for that method. The first was MyClass, and the second? NSKVONotifying_MyClass. Ah, great, Apple are adding a subclass of one of my classes for me!

It turns out that TFM has a solution:


+ (void)initialize
{
if (self == [MyClass class])
{
//real code
}
}


and I could use that solution here to fix my problem. But finding out that is the problem was a complete pig.

Saturday, June 13, 2009

WWDC wind-down

As everyone is getting on their respective planes and flying back to their respective homelands, it's time to look back on what happened and what the conference means.

The event itself was great fun, as ever. Meeting loads of new people (a big thank-you to the #paddyinvasion for my dishonourary membership) as well as plenty of old friends is always enjoyable - especially when everyone's so excited about what they're working on, what they've discovered and what they're up to the next day. It's an infectious enthusiasm.

Interestingly the sessions and labs content has more of a dual impact. On the one hand it's great to see how new things work, how I could use them, and to realise that I get what they do. The best feeling is taking some new information and being able to make use of it or see how it can be used. That's another reason why talking to everyone else is great - they all have their own perspectives on what they've seen and we can share those views, learning things from each other that we didn't get from the sessions. If you were wondering what the animated discussions and gesticulations were in the 4th Street Starbucks at 7am every morning, now you know.

On the other hand, it makes me realise that OS X is such a huge platform that there are parts I understand very well, and parts that I don't really know at all. My own code spreads a wide path over a timeline between January 1, 1970 and September 2009 (not a typo). For instance, it wasn't until about 2003 that I knew enough NetInfo to be able to write a program to use it (you may wonder why I didn't just use DirectoryServices - well even in 2003 the program was for NeXTSTEP 3 which didn't supply that API). I still have a level of knowledge of Mach APIs far below "grok", and have never known even the smallest thing about HIToolbox.

There are various options for dealing with that. The most time-intensive is to take time to study - I've got a huge collection of papers on the Mach design and implementation, and occasionally find time to pop one off the stack. The least is to ignore the problem - as I have done with HIToolbox, because it offers nothing I can't do with Cocoa. In-between are other strategies such as vicariously channeling the knowledge of Amit Singh or Mark Dalrymple and Aaron Hillegass. I expect that fully understanding Mac OS X is beyond the mental scope of any individual - but it's certainly fun to try :-).

Wednesday, June 10, 2009

Unit testing Cocoa projects in Xcode

Unlike Bill, whose reference to unit testing in Xcode 3.0 is linked at the title, when I started writing unit tests for my Cocoa projects I had no experience of testing in any other environment (well, OK, I'd used OCUnit on GNUstep, but I decline to consider that as a separate environment). However, what I've seen of unit testing in Cocoa still makes me think I must be missing something.

The first thing is that when people such as Kent Beck talk about test-driven development, they mention "red-green-refactor". Well, where's my huge red bar? Actually, I sometimes write good code so I'd like to see my huge green bar too, but Xcode 3.1 doesn't have one of those either. You have to grub through the build results window to see what happened.

Sometimes, a test is just so badly broken that rather than just failing, it crashes the test runner. This is a bit unfortunate, because it can be very hard to work out what test broke the harness. That's especially true if the issue is some surprising concurrency bug and one test breaks a different test, or if the test manages to destroy the assumptions made in -teardown and crashes the harness after it's run. Now Chris Hanson has posted a workaround to get the debugger working with a unit test bundle target, but wouldn't it be nice if that "just worked", in the same way that breaking into the debugger from Build and Run "just works" in an app target?

Saturday, April 25, 2009

On dynamic vs. static polymorphism

An interesting juxtaposition in the ACCU 2009 schedule put my talk on "adopting MVC in Objective-C and Cocoa" next to Peter Sommerlad's talk on "Design patterns with modern C++". So the subject matter in each case was fairly similar, but then the solutions we came up with were entirely different.

One key factor was that Peter's solutions try to push all of the "smarts" of a design pattern into the compiler, using templates and metaprogramming to separate implementations from interfaces. On the other hand, my solutions use duck typing and dynamic method resolution to push all of the complexity into the runtime. Both solutions work, of course. It's also fairly obvious that they're both chosen based on the limitations and capabilities of the language we were each using. Nonetheless, it was interesting that we both had justifications for our chosen (and thus One True) approach.

In the Stroustroup corner, the justification is this: by making the compiler resolve all of the decisions, any problems in the code are resolved before it ever gets run, let alone before it gets into the hands of a user. Whereas the Cox defence argues that my time as a programmer is too expensive to spend sitting around waiting for g++ to generate metaprogramming code, so replace the compilation with comparitively cheap lookups at runtime - which also allows for classes that couldn't have possibly existed at compiletime, such as those added by the Python or Perl bridge.

This provided concrete evidence of a position that I've argued before - namely that Design Patterns are language-dependent. We both implemented Template Method. Peter's implementation involved a templatized abstract class which took a concrete subclass in the realisation (i.e. as the parameter in the <T>). My implementation is the usual Cocoa delegate pattern - the "abstract" (or more correctly undecorated) class takes any old id as the delegate, then tests whether it implements the delegation sequence points at runtime. Both implement the pattern, and that's about where the similiarities end.

Friday, April 17, 2009

NSConference: the aftermath

So, that's that then, the first ever NSConference is over. But what a conference! Every session was informative, edumacational and above all enjoyable, including the final session where (and I hate to crow about this) the "American" team, who had a working and well-constructed Core Data based app, were soundly thrashed by the "European" team who had a nob joke and a flashlight app. Seriously, we finally found a reason for doing an iPhone flashlight! Top banana. I met loads of cool people, got to present with some top Cocoa developers (why Scotty got me in from the second division I'll never know, but I'm very grateful) and really did have a good time talking with everyone and learning new Cocoa skills.

It seems that my presentation and my Xcode top tip[*] went down really well, so thanks to all the attendees for being a great audience, asking thoughtful and challenging questions and being really supportive. It's been a couple of years since I've spoken to a sizable conference crowd, and I felt like everyone was on my side and wanted the talk - and indeed the whole conference - to be a success.

So yes, thanks to Scotty and Tim, Dave and Ben, and to all the speakers and attendees for such a fantastic conference. I'm already looking forward to next year's conference, and slightly saddened by having to come back to the real world over the weekend. I'll annotate my Keynote presentation and upload it when I can.

[*] Xcode "Run Shell Script" build phases get stored on one line in the project.pbxproj file, with all the line breaks replaced by \n. That sucks for version control because any changes by two devs result in a conflict over the whole script. So, have your build phase call an external .sh file where you really keep the shell script. Environment variables will still be available, and now you can work with SCM too :-).

Monday, February 23, 2009

Cocoa: Model, View, Chuvmey

Chuvmey is a Klingon word meaning "leftovers" - it was the only way I could think of to keep the MVC abbreviation while impressing upon you, my gentle reader, the idea that what is often considered the Controller layer actually becomes a "Stuff" layer. Before explaining this idea, I'll point out that my thought processes were set in motion by listening to the latest Mac Developer Roundtable (iTunes link) podcast on code re-use.


My thesis is that the View layer contains Controller-ey stuff, and so does the Model layer, so the bit in between becomes full of multiple things; the traditional OpenStep-style "glue" or "shuttle" code which is what the NeXT documentation meant by Controller, dynamic aspects of the model which could be part of the Model layer, view customisation which could really be part of the View layer, and anything which either doesn't or we don't notice could fit elsewhere. Let me explain.


The traditional source for the MVC paradigm is Smalltalk, and indeed How to use Model-View-Controller is a somewhat legendary paper in the use of MVC in the Smalltalk environment. What we notice here is that the Controller is defined as:


The controller interprets the mouse and keyboard inputs from the user, commanding the model and/or the view to change as appropriate.

We can throw this view out straight away when talking about Cocoa, as keyboard and mouse events are handled by NSResponder, which is the superclass of NSView. That's right, the Smalltalk Controller and View are really wrapped together in the AppKit, both being part of the View. Many NSView subclasses handle events in some reasonable manner, allowing delegates to decorate this at key points in the interaction; some of the handlers are fairly complex like NSText. Often those decorators are written as Controller code (though not always; the Core Animation -animator proxies are really controller decorators, but all of the custom animations are implemented in NSView subclasses). Then there's the target-action mechanism for triggering events; those events typically exist in the Controller. But should they?


Going back to that Smalltalk paper, let's look at the Model:


The model manages the behavior and data of the application domain, responds to requests for information about its state (usually from the view), and responds to instructions to change state (usually from the controller).

If the behaviour - i.e. the use cases - are implemented in the Model, well where does that leave the Controller? Incidentally, I agree with and try to use this behavior-and-data definition of the Model, unlike paradigms such as Presentation-Abstraction-Control where the Abstraction layer really only deals with entities, with the dynamic behaviour being in services encapsulated in the Control layer. All of the user interaction is in the View, and all of the user workflow is in the Model. So what's left?


There are basically two things left for our application to do, but they're both implementations of the same pattern - Adaptor. On the one hand, there's preparing the Model objects to be suitable for presentation by the View. In Cocoa Bindings, Apple even use the class names - NSObjectController and so on - as a hint as to which layer this belongs in. I include in this "presentation adaptor" part of the Controller all those traditional data preparation schemes such as UITableView data sources. The other is adapting the actions etc. of the View onto the Model - i.e. isolating the Model from the AppKit, UIKit, WebObjects or whatever environment it happens to be running in. Even if you're only writing Mac applications, that can be a useful isolation; let's say I'm writing a Recipe application (for whatever reason - I'm not, BTW, for any managers who read this drivel). Views such as NSButton or NSTextField are suitable for any old Cocoa application, and Models such as GLRecipe are suitable for any old Recipe application. But as soon as they need to know about each other, the classes are restricted to the intersection of that set - Cocoa Recipe applications. The question of whether I write a WebObjects Recipes app in the future depends on business drivers, so I could presumably come up with some likelihood that I'm going to need to cross that bridge (actually, the bridge has been deprecated, chortle). But other environments for the Model to exist in don't need to be new products - the unit test framework counts. And isn't AppleScript really a View which drives the Model through some form of Adaptor? What about Automator…?


So let me finish by re-capping on what I think the Controller layer is. It's definitely an adaptor between Views and Models. But depending on who you ask and what software you're looking at, it could also be a decorator for some custom view behaviour, and maybe a service for managing the dynamic state of some model entities. To what extent that matters depends on whether it gets in the way of effectively writing the software you need to write.

Monday, February 09, 2009

When techs collide

If you've ever seen the film Ghostbusters, you'll know that each of the proton packs was, on its own, very powerful and capable of performing its function. Combine two, by crossing the streams, and rather than something twice as powerful you have a potentially Zuul-beating, potentially universe-destroying chaotic mess on your hands.

Such a combination I found today, when I mixed a little bit of Distributed Objects with a soupçon of Cocoa Bindings to create, um, Distributed Bindings (calling it Cocoa Objects would just be rude).

It's actually just as simple as you think it will be, so there's no point in any sample code. You can basically use the answer to the FAQ question on DO. Once you've got the proxy object in the client, use it as the observable controller in -bind:toObject:withKeyPath:options:. And that's it!

Well, not quite it. You'll notice that things are a wee bit crashy, which is why this is somewhat like crossing the streams. Both Bindings and DO use the Proxy pattern to achieve their magic, but because the two systems have no special knowledge of each other the proxy connections are not kept in sync. If your server object mutates after the DO connection disappears, then it tries to send a KVO notification to an object that's no longer there…boom. Having a client-server system where the client can crash the server is of, well, dubious utility. There are some things that you could do to mitigate this, for instance looking for NSConnectionDidDieNotification (in the server) or opening a heartbeat RPC for the client to "check in" with the server. These fixes will work perfectly, if the vended object is updated predictably enough that you can reliably take care of broken connections between KVO notifications. Without that you're SoL, as the server won't reliably get a DO exception - more often than not it'll segfault. But while this may be unstable, it still is damned cool.